Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

OfflineMultiplayerPeer

繼承: MultiplayerPeer < PacketPeer < RefCounted < Object

始終連接並用作伺服器的 MultiplayerPeer

說明

這是 Node.multiplayer 的預設 MultiplayerAPI.multiplayer_peer。會模仿未連接任何對等體的伺服器的行為。

這意味著 SceneTree 會預設作為多人遊戲控制方。呼叫 MultiplayerAPI.is_server() 會返回 true,呼叫 MultiplayerAPI.get_unique_id() 會返回 MultiplayerPeer.TARGET_PEER_SERVER