Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
OfflineMultiplayerPeer
繼承: MultiplayerPeer < PacketPeer < RefCounted < Object
始終連接並用作伺服器的 MultiplayerPeer。
說明
這是 Node.multiplayer 的預設 MultiplayerAPI.multiplayer_peer。會模仿未連接任何對等體的伺服器的行為。
這意味著 SceneTree 會預設作為多人遊戲控制方。呼叫 MultiplayerAPI.is_server() 會返回 true,呼叫 MultiplayerAPI.get_unique_id() 會返回 MultiplayerPeer.TARGET_PEER_SERVER。