Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

PackedDataContainerRef

已棄用: Use @GlobalScope.var_to_bytes() or FileAccess.store_var() instead. To enable data compression, use PackedByteArray.compress() or FileAccess.open_compressed().

繼承: RefCounted < Object

PackedDataContainer 使用的內部類,用於打包巢狀的陣列和字典。

說明

When packing nested containers using PackedDataContainer, they are recursively packed into PackedDataContainerRef (only applies to Array and Dictionary). Their data can be retrieved the same way as from PackedDataContainer.

var packed = PackedDataContainer.new()
packed.pack([1, 2, 3, ["nested1", "nested2"], 4, 5, 6])

for element in packed:
    if element is PackedDataContainerRef:
        for subelement in element:
            print("::", subelement)
    else:
        print(element)

Prints:

1
2
3
::nested1
::nested2
4
5
6

方法

int

size() const


方法說明

int size() const 🔗

返回打包後容器的大小(見 Array.size()Dictionary.size())。