Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Texture2DArrayRD

繼承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

用於 2D 的紋理陣列,與 RenderingDevice 上建立的紋理綁定。

說明

This texture array class allows you to use a 2D array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture2DArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2DArray instead.

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