Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Texture2DArrayRD
繼承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
用於 2D 的紋理陣列,與 RenderingDevice 上建立的紋理綁定。
說明
This texture array class allows you to use a 2D array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2DArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2DArray instead.