Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeVectorRefract
繼承: VisualShaderNodeVectorBase < VisualShaderNode < Resource < RefCounted < Object
返回指向折射方向的向量。在視覺化著色器圖中使用。
說明
在著色器語言中轉換成 refract(I, N, eta),其中 I 是入射向量,N 是法線向量,eta 是折射的比率。