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PhysicsShapeQueryParameters3D
繼承: RefCounted < Object
Provides parameters for PhysicsDirectSpaceState3D's methods.
說明
By changing various properties of this object, such as the shape, you can configure the parameters for PhysicsDirectSpaceState3D's methods.
屬性
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屬性說明
bool collide_with_areas = false 🔗
如果為 true,則查詢將考慮 Area3D。
bool collide_with_bodies = true 🔗
如果為 true,則查詢將考慮 PhysicsBody3D。
int collision_mask = 4294967295 🔗
查詢將偵測的實體層(作為位元遮罩)。預設情況下,會偵測所有碰撞層。有關詳細信息,請參閱文件中的 《碰撞層和遮罩》。
The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid() to get the RID associated with a CollisionObject3D-derived node.
Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.
形狀的碰撞邊距。
Vector3 motion = Vector3(0, 0, 0) 🔗
正在查詢的形狀的運動。
將用於碰撞/相交查詢的 Shape3D。儲存的是實際的引用,可以避免該形狀在進行查詢時被釋放,因此請優先使用這個屬性,而不是 shape_rid。
The queried shape's RID that will be used for collision/intersection queries. Use this over shape if you want to optimize for performance using the Servers API:
var shape_rid = PhysicsServer3D.sphere_shape_create()
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer3D.free_rid(shape_rid)
RID shapeRid = PhysicsServer3D.SphereShapeCreate();
float radius = 2.0f;
PhysicsServer3D.ShapeSetData(shapeRid, radius);
var params = new PhysicsShapeQueryParameters3D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// Release the shape when done with physics queries.
PhysicsServer3D.FreeRid(shapeRid);
Transform3D transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_transform(value: Transform3D)
Transform3D get_transform()
被查詢形狀的變換矩陣。