Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

WorldBoundaryShape3D

繼承: Shape3D < Resource < RefCounted < Object

用於物理碰撞的 3D 空間邊界(半空間)形狀。

說明

A 3D world boundary shape, intended for use in physics. WorldBoundaryShape3D works like an infinite plane that forces all physics bodies to stay above it. The plane's normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.

Note: When the physics engine is set to Jolt Physics in the project settings (ProjectSettings.physics/3d/physics_engine), WorldBoundaryShape3D has a finite size (centered at the shape's origin). It can be adjusted by changing ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size.

屬性

Plane

plane

Plane(0, 1, 0, 0)


屬性說明

Plane plane = Plane(0, 1, 0, 0) 🔗

WorldBoundaryShape3D 用於碰撞的 Plane