Attention: Here be dragons

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PhysicsDirectBodyState2DExtension

繼承: PhysicsDirectBodyState2D < Object

提供能夠覆蓋的虛方法,用於建立 PhysicsDirectBodyState2D 的自訂實作。

說明

這個類擴充自 PhysicsDirectBodyState2D,額外提供了可覆蓋的虛方法。呼叫時會使用這些覆蓋後的方法代替物理伺服器中的內部方法。

旨在用於 GDExtension,用於建立 PhysicsDirectBodyState2D 的自訂實作。

方法

void

_add_constant_central_force(force: Vector2) virtual required

void

_add_constant_force(force: Vector2, position: Vector2) virtual required

void

_add_constant_torque(torque: float) virtual required

void

_apply_central_force(force: Vector2) virtual required

void

_apply_central_impulse(impulse: Vector2) virtual required

void

_apply_force(force: Vector2, position: Vector2) virtual required

void

_apply_impulse(impulse: Vector2, position: Vector2) virtual required

void

_apply_torque(torque: float) virtual required

void

_apply_torque_impulse(impulse: float) virtual required

float

_get_angular_velocity() virtual required const

Vector2

_get_center_of_mass() virtual required const

Vector2

_get_center_of_mass_local() virtual required const

int

_get_collision_layer() virtual required const

int

_get_collision_mask() virtual required const

Vector2

_get_constant_force() virtual required const

float

_get_constant_torque() virtual required const

RID

_get_contact_collider(contact_idx: int) virtual required const

int

_get_contact_collider_id(contact_idx: int) virtual required const

Object

_get_contact_collider_object(contact_idx: int) virtual required const

Vector2

_get_contact_collider_position(contact_idx: int) virtual required const

int

_get_contact_collider_shape(contact_idx: int) virtual required const

Vector2

_get_contact_collider_velocity_at_position(contact_idx: int) virtual required const

int

_get_contact_count() virtual required const

Vector2

_get_contact_impulse(contact_idx: int) virtual required const

Vector2

_get_contact_local_normal(contact_idx: int) virtual required const

Vector2

_get_contact_local_position(contact_idx: int) virtual required const

int

_get_contact_local_shape(contact_idx: int) virtual required const

Vector2

_get_contact_local_velocity_at_position(contact_idx: int) virtual required const

float

_get_inverse_inertia() virtual required const

float

_get_inverse_mass() virtual required const

Vector2

_get_linear_velocity() virtual required const

PhysicsDirectSpaceState2D

_get_space_state() virtual required

float

_get_step() virtual required const

float

_get_total_angular_damp() virtual required const

Vector2

_get_total_gravity() virtual required const

float

_get_total_linear_damp() virtual required const

Transform2D

_get_transform() virtual required const

Vector2

_get_velocity_at_local_position(local_position: Vector2) virtual required const

void

_integrate_forces() virtual required

bool

_is_sleeping() virtual required const

void

_set_angular_velocity(velocity: float) virtual required

void

_set_collision_layer(layer: int) virtual required

void

_set_collision_mask(mask: int) virtual required

void

_set_constant_force(force: Vector2) virtual required

void

_set_constant_torque(torque: float) virtual required

void

_set_linear_velocity(velocity: Vector2) virtual required

void

_set_sleep_state(enabled: bool) virtual required

void

_set_transform(transform: Transform2D) virtual required


方法說明

void _add_constant_central_force(force: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.add_constant_central_force().


void _add_constant_force(force: Vector2, position: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.add_constant_force().


void _add_constant_torque(torque: float) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.add_constant_torque().


void _apply_central_force(force: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_central_force().


void _apply_central_impulse(impulse: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_central_impulse().


void _apply_force(force: Vector2, position: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_force().


void _apply_impulse(impulse: Vector2, position: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_impulse().


void _apply_torque(torque: float) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_torque().


void _apply_torque_impulse(impulse: float) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.apply_torque_impulse().


float _get_angular_velocity() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.angular_velocity and its respective getter.


Vector2 _get_center_of_mass() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.center_of_mass and its respective getter.


Vector2 _get_center_of_mass_local() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.center_of_mass_local and its respective getter.


int _get_collision_layer() virtual required const 🔗

There is currently no description for this method. Please help us by contributing one!


int _get_collision_mask() virtual required const 🔗

There is currently no description for this method. Please help us by contributing one!


Vector2 _get_constant_force() virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_constant_force().


float _get_constant_torque() virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_constant_torque().


RID _get_contact_collider(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider().


int _get_contact_collider_id(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider_id().


Object _get_contact_collider_object(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider_object().


Vector2 _get_contact_collider_position(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider_position().


int _get_contact_collider_shape(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider_shape().


Vector2 _get_contact_collider_velocity_at_position(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position().


int _get_contact_count() virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_count().


Vector2 _get_contact_impulse(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_impulse().


Vector2 _get_contact_local_normal(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_local_normal().


Vector2 _get_contact_local_position(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_local_position().


int _get_contact_local_shape(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_local_shape().


Vector2 _get_contact_local_velocity_at_position(contact_idx: int) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_contact_local_velocity_at_position().


float _get_inverse_inertia() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.inverse_inertia and its respective getter.


float _get_inverse_mass() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.inverse_mass and its respective getter.


Vector2 _get_linear_velocity() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.linear_velocity and its respective getter.


PhysicsDirectSpaceState2D _get_space_state() virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.get_space_state().


float _get_step() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.step and its respective getter.


float _get_total_angular_damp() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.total_angular_damp and its respective getter.


Vector2 _get_total_gravity() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.total_gravity and its respective getter.


float _get_total_linear_damp() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.total_linear_damp and its respective getter.


Transform2D _get_transform() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.transform and its respective getter.


Vector2 _get_velocity_at_local_position(local_position: Vector2) virtual required const 🔗

Overridable version of PhysicsDirectBodyState2D.get_velocity_at_local_position().


void _integrate_forces() virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.integrate_forces().


bool _is_sleeping() virtual required const 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.sleeping and its respective getter.


void _set_angular_velocity(velocity: float) virtual required 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.angular_velocity and its respective setter.


void _set_collision_layer(layer: int) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


void _set_collision_mask(mask: int) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


void _set_constant_force(force: Vector2) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.set_constant_force().


void _set_constant_torque(torque: float) virtual required 🔗

Overridable version of PhysicsDirectBodyState2D.set_constant_torque().


void _set_linear_velocity(velocity: Vector2) virtual required 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.linear_velocity and its respective setter.


void _set_sleep_state(enabled: bool) virtual required 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.sleeping and its respective setter.


void _set_transform(transform: Transform2D) virtual required 🔗

Implement to override the behavior of PhysicsDirectBodyState2D.transform and its respective setter.