Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also CSharpScript.
bool is_runtime_initialized ( )
true if the .NET runtime is initialized,