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VisualShaderNodeVec4Constant¶
继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
4D 常向量,用于可视化着色器图中。
描述¶
4D 常向量,可用作输入节点。
属性¶
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属性说明¶
Quaternion constant = Quaternion(0, 0, 0, 1)
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void set_constant(value: Quaternion)
Quaternion get_constant()
4D 常向量(表示为 Quaternion),表示该节点的状态。