Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeResizableBase
继承: VisualShaderNode < Resource < RefCounted < Object
派生: VisualShaderNodeCurveTexture, VisualShaderNodeCurveXYZTexture, VisualShaderNodeFrame, VisualShaderNodeGroupBase
可视化着色器图中,可调整大小的节点的基类。
描述
可调整大小的节点上有一个控制柄,用户能够根据需要调整其大小。
属性
|
属性说明
Vector2 size = Vector2(0, 0)
🔗
可视化着色器图中,该节点的大小。