Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
ORMMaterial3D¶
继承: BaseMaterial3D < Material < Resource < RefCounted < Object
用于 3D 对象的 PBR(基于物理的渲染)材质。使用一个 ORM 纹理。
描述¶
ORMMaterial3D 的属性继承自 BaseMaterial3D。与 StandardMaterial3D 不同,ORMMaterial3D 对环境光遮蔽、粗糙度和金属度贴图使用单一纹理,称为 ORM 纹理。