Attention: Here be dragons

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VisualShaderNodeUVPolarCoord

继承: VisualShaderNode < Resource < RefCounted < Object

使用极坐标修改纹理 UV 的可视化着色器节点。

描述

UV 极坐标节点会使用指定的缩放、缩放强度和重复参数将 UV 值转化为极坐标。可以用来创建各种漩涡变形。