Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeUVPolarCoord¶
继承: VisualShaderNode < Resource < RefCounted < Object
使用极坐标修改纹理 UV 的可视化着色器节点。
描述¶
UV 极坐标节点会使用指定的缩放、缩放强度和重复参数将 UV 值转化为极坐标。可以用来创建各种漩涡变形。