Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
This page is intended to provide insight into the pull request (PR) review process that we aspire to. As such, it is primarily targeted at engine maintainers who are responsible for reviewing and approving pull requests. That being said, much of the content is useful for prospective contributors wanting to know how to ensure that their PR is merged.
From a high level, the ideal life cycle of a pull request looks like the following:
Other contributors provide feedback on the PR (including reviewing and/or approving the PR, as appropriate).
An engine maintainer reviews the code and provides feedback, requests changes, or approves the pull request, as appropriate.
Another maintainer reviews the code with a focus on code style/clarity and approves it once satisfied.
A team leader or a member of the production team merges the pull request if satisfied that it has been sufficiently reviewed.
This document will explain steps 2, 3, 4, and 5 in more detail. For a more detailed explanation of the pull request workflow please see the pull request workflow document.
In practice these steps may blend together. Oftentimes maintainers will provide comments on code style and code quality at the same time and will approve a pull request for both.
Typically the first interaction on a pull request will be an engine maintainer assigning tags to the pull request and flagging it for review by someone familiar with that area of code.
Engine maintainers are folks who are "members" of the Godot project repository on GitHub and/or are listed on the Teams page on the Godot website. Maintainers are responsible for a given area of the engine. Typically this means they are the people who are given more trust to approve and recommend pull requests for merging.
Even if you are not a maintainer, you can still help by reviewing code, providing feedback on PRs and testing PRs locally on your machine to confirm that they work as intended. Many of the currently active maintainers started out doing this before they became maintainers.
The following is a list of things that contributors and engine maintainers can do to conduct a substantive code review of a pull request.
If you want to conduct a code review, but can't do everything on this list, say that in your review comment. For example, it is still very helpful to provide comments on code, even if you can't build the pull request locally to test the pull request (or vice versa). Feel free to review the code, just remember to make a note at the end of your review that you have reviewed the code only and have not tested the changes locally.
PRs need to solve problems and problems need to be documented. Make sure that the pull request links and closes (or at least addresses) a bug or a proposal. If it doesn't, consider asking the contributor to update the opening message of the PR to explain the problem that the PR aims to solve in more detail.
It should be clear _why_ a pull request is needed before it is merged. This assists reviewers in determining whether a PR does what it says it does and it helps contributors in the future understand why the code is the way it is.
2、测试 PR 并查找 Regression¶
While strict code review and CI help to ensure that all pull requests work as intended, mistakes happen and sometimes contributors push code that creates a problem in addition to solving a problem. Maintainers will avoid merging code that contains a regression even if it solves the problem as intended.
When reviewing a pull request, ensure that the PR does what it says it does (i.e. fixes the linked bug or implements the new feature) and nothing outside of the PR target area is broken by the change. You can do this by running the editor and trying out some common functions of the editor (adding objects to a scene, running GDScript, opening and closing menus etc.). Also, while reviewing the code, look for suspicious changes in other parts of the engine. Sometimes during rebasing changes slip through that contributors are not aware of.
Code reviews are usually done by people who are already experienced in a given area. They may be able to provide ideas to make code faster, more organized, or more idiomatic. But, even if you are not very experienced, you may want to conduct a code review to provide feedback within the scope of what you are comfortable reviewing. Doing so is valuable for the area maintainer (as a second set of eyes on a problem is always helpful) and it is also helpful for you as it will help you get more familiar with that area of code and will expose you to how other people solve problems. In fact, reviewing the code of experienced engine maintainers is a great way to get to know the codebase.
It can be tempting to fix random things in the code, as you see them. However, this can quickly make a pull request difficult to review and can make it hard to dig through in the commit history. Small touch-ups next to the related area are alright, but often bugs that you can find along the way are better fixed in their own PRs.
代码正确使用了 Godot 自己的 API 和模式。
Consistency is very important, and a solution that already exists in the codebase is preferable to an ad-hoc solution.
Sometimes a PR that is supposed to solve a local problem can have a far-reaching effect way outside of its scope. Usually it is best to keep code changes local to where the problem arises. If you think that the solution requires changes outside the scope of the problem, it is usually best to seek the opinion of a team leader who may have another idea for how to solve the problem.
Maintainers should provide feedback and suggestions for improvement if they spot things in the code that they would like changed. Preferably, suggestions should come in order of importance: first, address overall code design and the approach to solving the problem, then make sure the code is complying with the engine's best practices, and lastly, do the code style review.
Communicate barriers to merging early in the review process.
If the PR has clear blockers or will likely not get merged for whatever other reason, that fact should be communicated as early and clearly as possible. We want to avoid stringing people along because it feels bad to say "sorry, no".
As you review pull requests, keep the Godot Code of Conduct in mind. Especially the following:
Politeness is expected at all times. Be kind and courteous.
Always assume positive intent from others.
Feedback is always welcome but keep your criticism constructive.
In other words, review the full PR at once and avoid coming back endless times to point out issues that you could have noted in the first review. Of course, this can't always be avoided, but we should try to catch everything at once.
Code quality can be flexible depending on the area of the engine you are working in. In general, our standard for code quality is much higher in core areas and in performance-sensitive areas than it is in editor code for example.
Providing context or related/similar issues or proposals that may be fixed similarly can be helpful, but adding a "may as well fix that thing over there as well while at it" or "could we add to this as well?" isn't always fair to the contributor. Use your judgement when deciding whether additional fixes are within scope, but try to keep the scope as close to the original pull request as possible.
And ultimately, don't feel pressured to deal with the PR all alone. Feel free to ask for a helping hand on the Godot Contributors Chat, in the appropriate channel or in #general. Other teams may already be tagged for review, so you can also wait or ask for their assistance.
After reviewing the code, if you think that the code is ready to be merged into the engine, then go ahead and "approve" it. Make sure to also comment and specify the nature of your review (i.e. say whether you ran the code locally, whether you reviewed for style as well as correctness, etc.). Even if you are not an engine maintainer, approving a pull request signals to others that the code is good and likely solves the problem the PR says it does. Approving a pull request as a non-engine maintainer does not guarantee that the code will be merged, other people will still review it, so don't be shy.
Generally speaking, we aim to conduct a code review before a style/clarity review as contributors typically want to know if their general approach is acceptable before putting in the effort to make nitpicky changes to style. In other words, maintainers shouldn't ask contributors to change the style of code that may need to be rewritten in subsequent reviews. Similarly, maintainers should avoid asking for contributors to rebase PRs if the PR has not been reviewed.
That being said, not everyone feels confident enough to provide a review on code correctness, in that case, providing comments on code style and clarity ahead of a more substantive code review is totally appropriate and more than welcome.
In practice the code style review can be done as part of the substantive code review. The important thing is that both the substantive code and the code style need to be reviewed and considered before a pull request is merged.
When reviewing code style pay particular attention to ensuring that the pull
request follows the 代码风格规范. While
various CI checks can catch a lot of inconsistencies, they are far from perfect
and are unable to detect some issues. For example, you should check that:
The style of header includes is respected.
snake_caseand follow our naming conventions.
Method parameters start with
r_*(if they are used to return a value).
Braces are used appropriately, even for one-liner conditionals.
Code is properly spaced (exactly one empty line between methods, no unnecessary empty lines inside of method bodies).
This list is not complete and doesn't aim to be complete. Refer to
the linked style guide document for a complete set of rules. Keep
in mind that
clang-format may not catch things you hope it would,
so pay attention and try to build a sense of what exactly it can and
In general, pull requests should only be merged by members of the production team or team leaders for pull requests in their area of the engine. For example, the networking team leader could merge a networking pull request that doesn't substantially change non-networking sections of code.
In practice it is best to wait for a member of the production team to merge the pull request as they keep a close eye on the entire codebase and will likely have a better sense of what other recent/upcoming changes this pull request may conflict with (or any other reason that it may make sense to delay the pull request). Feel free to leave a comment saying that the PR should be ready to merge.
The following are the steps to take before merging a pull request. The degree to which you adhere to these steps can be flexible for simple/straightforward pull requests, but they should be carefully taken for complex or risky pull requests.
As a contributor you can help move a pull request forward by doing some of these steps yourself.
Production team members should ensure that the right people look at a pull request before it is merged. In some cases this may require multiple people to weigh in. In other cases, only one substantive approval is needed before the code can be merged.
In general, try not to merge things based on one review alone, especially if it is your own. Get a second opinion from another maintainer, and make sure all the teams that may be impacted have been reasonably represented by the reviewers. For example, if a pull request adds to the documentation, it's often useful to let the area maintainers check it for factual correctness and let documentation maintainers check it for formatting, style, and grammar.
A good rule of thumb is that at least one subject matter expert should have approved the pull request for correctness, and at least one other maintainer should have approved the pull request for code style. Either of those people could be the person merging the pull request.
Make sure that the reviews and approvals were left by people competent in that specific engine area. It is possible that even a long-standing member of the Godot organization left a review without having the relevant expertise.
An easy way to find PRs that may be ready for merging is filtering by approved PRs and sorting by recently updated. For example, in the main Godot repository, you can use this link.
If a pull request is having trouble attracting reviewers, you may need to reach out more broadly to ask for help reviewing. Consider asking:
the person who reported the bug if the pull request fixes the bug for them,
contributors who have recently edited that file if they could take a look, or
a more experienced maintainer from another area if they could provide feedback.
确保 PR 中只有一个提交。
When each commit is self-contained and could be used to build a clean and working version of the engine, it may be okay to merge a pull request with multiple commits, but in general, we require that all pull requests only have one commit. This helps us keep the Git history clean.
评审过程中作出的修改必须 Squash 到主提交中。
For multi-commit PRs check that those fixes are amended in the relevant commits, and are not just applied on top of everything.
确保 PR 没有合并冲突。
Contributors may need to rebase their changes on top of the relevant branch (e.g.
3.x) and manually fix merge conflicts. Even if there are no merge conflicts, contributors may need to rebase especially old PRs as the GitHub conflict checker may not catch all conflicts, or the CI may have changed since it was originally run.
If a contributor uses an author signature that is not listed in their GitHub account, GitHub won't link the merged pull request to their account. This keeps them from getting proper credit in the GitHub history and makes them appear like a new contributor on the GitHub UI even after several contributions.
Ultimately, it's up to the user if they want to fix it, but they can do so by authoring the Git commit with the same email they use for their GitHub account, or by adding the email they used for the Git commit to their GitHub profile.
While we don't have a very strict ruleset for commit messages, we still require them to be short yet descriptive and use proper English. As a maintainer you've probably written them enough times to know how to make one, but for a general template think about "Fix <issue> in <part of codebase>". For a more detailed recommendation see the contributing.md page in the main Godot repository.
确认 PR 的目标分支。
Most Godot development happens around in the
masterbranch. Therefore most pull requests must be made against it. From there pull requests can then be backported to other branches. Be wary of people making PRs on the version they are using (e.g,
3.3) and guide them to make a change against a higher-order branch (e.g.
3.x). If the change is not applicable for the
masterbranch, the initial PR can be made against the current maintenance branch, such as
3.x. It's okay for people to make multiple PRs for each target branch, especially if the changes cannot be easily backported. Cherry-picking is also an option, if possible. Use the appropriate labels if the PR can be cherrypicked (e.g.
It is possible to change the target branch of the PR, that has already been submitted, but be aware of the consequences. As it cannot be synchronized with the push, the target branch change will inevitable tag the entire list of maintainers for review. It may also render the CI incapable of running properly. A push should help with that, but if nothing else, recommend opening a new, fresh PR.
This will make it more obvious which version would include the submitted changes, should the pull request be merged now. Note, that the milestone is not a binding contract and does not guarantee that this version is definitely going to include the PR. If the pull request is not merged before the version is released, the milestone will be moved (and the PR itself may require a target branch change).
Similarly, when merging a PR with a higher milestone than the current version, or a "wildcard" milestone (e.g. "4.x"), ensure to update the milestone to the current version.
确保 PR 消息的开头包含“Closes #...”或“Fixes #...”咒语。
These link the PR and the referenced issue together and allow GitHub to auto-close the latter when you merge the changes. Note, that this only works for the PRs that target the
masterbranch. For others you need to pay attention and close the related issues manually. Do it with "Fixed by #..." or "Resolved by #..." comment to clearly indicate the act for future contributors.
为 PR 所关闭的 Issue 添加最近的相关里程碑。
In other words, if the PR is targeting the
masterbranch, but is then also cherrypicked for
3.x, the next
3.xrelease would be the appropriate milestone for the closed issue.
If it is appropriate for you to be merging a pull request (i.e. you are on the production team or you are the team leader for that area), you are confident that the pull request has been sufficiently reviewed, and once you carry out these steps you can go ahead and merge the pull request.