Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
VisualShaderNodeRemap¶
继承: VisualShaderNode < Resource < RefCounted < Object
remap 函数的可视化着色器节点。
描述¶
Remap 函数将输入范围变换到输出范围。例如你可以将 0..1
里的值变到 -2..2
里。详见 @GlobalScope.remap。