Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
TextureLayeredRD¶
继承: TextureLayered < Texture < Resource < RefCounted < Object
派生: Texture2DArrayRD, TextureCubemapArrayRD, TextureCubemapRD
分层纹理 RD 类型的抽象基类。
描述¶
Texture2DArrayRD、TextureCubemapRD 和 TextureCubemapArrayRD 的基类。不能直接使用,但包含了访问派生资源类型所需的所有函数。
属性¶
|
属性说明¶
RID texture_rd_rid = RID()
RenderingDevice 上创建的纹理对象的 RID。