Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

Blender ESCN 导出器


本章涉及名为Godot Blender Exporter的Blender插件, 可在: https://github.com/godotengine/godot-blender- 下载

该插件可用于以Godot特定的场景格式ESCN, 来导出Blender场景, 该格式类似于TSCN(文本格式), 但将其导入为二进制SCN以提高性能.



有时你不希望导出某些对象(例如用于烘焙的高分辨率模型). 如果未在场景中渲染对象, 则不会导出该对象. 可以在大纲视图中设置:


隐藏在视图中的对象将被导出, 但将隐藏在Godot场景中.


If you have hundreds of model files, you don't want your artists to waste time manually exporting their blend files. To combat this, the exporter provides a Python function io_scene_godot.export(out_file_path) that can be called to export a file. This allows easy integration with other build systems. An example Makefile and Python script that exports all the blends in a directory are present in the godot-blender-exporter repository.