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导出 3D 场景¶
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (
.glb file) or glTF embedded with textures
.bin + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
只有 Blender 2.83 及之后的版本才能导入由 Godot 导出的 glTF 文件。
To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...
不支持导出 2D 场景。
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.