Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeVaryingSetter¶
继承: VisualShaderNodeVarying < VisualShaderNode < Resource < RefCounted < Object
用于设置 varying 的可视化着色器节点。
描述¶
向着色器中定义的 varying 输入一个值。你需要首先创建可用于该函数的 varying,例如 Fragment 着色器的 varying setter 需要模式为 VisualShader.VARYING_MODE_FRAG_TO_LIGHT 的 varying。