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Texture3DRD¶
继承: Texture3D < Texture < Resource < RefCounted < Object
被绑定到在 RenderingDevice 上创建的纹理的 3D 的纹理。
描述¶
该纹理类允许你使用直接在 RenderingDevice 上创建的 3D 纹理作为材质、网格等的纹理。
属性¶
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属性说明¶
RID texture_rd_rid = RID()
RenderingDevice 上创建的纹理对象的 RID。