Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.


In this section of the tutorial we explain the basics of creating a graphical user interface (GUI) in Godot.

UI 构件

Like everything else in Godot the user interface is built using nodes, specifically Control nodes. There are many different types of controls which are useful for creating specific types of GUIs. For simplicity we can separate them into two groups: content and layout.



The following pages explain the basics of using such controls.

GUI 皮肤与主题

Godot 的控件节点具有完善的皮肤/主题系统。本节中的页面将说明该系统的好处,以及如何在你的项目中启用它。