Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
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WebSocket¶
HTML5 与 WebSocket¶
WebSocket协议在2011年被标准化, 最初的目标是让浏览器与服务器建立稳定的双向连接. 在此之前, 浏览器曾只支持HTTPRequests, 并不适合双向通信.
The protocol is message based and a very powerful tool to send push notifications to browsers, and has been used to implement chats, turn-based games, etc. It still uses a TCP connection, which is good for reliability but not for latency, so not good for real-time applications like VoIP and fast-paced games (see WebRTC for those use cases).
由于它的简单性, 广泛的兼容性以及比原始TCP连接更容易使用,WebSocket很快就开始在浏览器以外的地方应用, 在本地应用程序中作为与网络服务器通信的一种手段.
Godot在本机和HTML5导出中都支持WebSocket.
在 Godot 中使用 WebSocket¶
WebSocket is implemented in Godot via WebSocketPeer. The WebSocket implementation is compatible with the High Level Multiplayer. See section on high-level multiplayer for more details.
警告
导出到 Android 时,在导出