Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

自定义平台的移植

Similar to 自定义 C++ 模块, Godot's multi-platform architecture is designed in a way that allows creating platform ports without modifying any existing source code.

An example of a custom platform port distributed independently from the engine is FRT, which targets single-board computers. Note that this platform port currently targets Godot 3.x; therefore, it does not use the DisplayServer abstraction that is new in Godot 4.

创建自定义平台移植可能有以下原因:

  • You want to port your game to consoles, but wish to write the platform layer yourself. This is a long and arduous process, as it requires signing NDAs with console manufacturers, but it allows you to have full control over the console porting process.

  • You want to port Godot to an exotic platform that isn't currently supported.

If you have questions about creating a custom platform port, feel free to ask in the #platforms channel of the