AudioEffectRecord
Hereda: AudioEffect < Resource < RefCounted < Object
Efecto de audio utilizado para grabar el sonido de un bus de audio.
Descripción
Allows the user to record the sound from an audio bus into an AudioStreamWAV. When used on the "Master" audio bus, this includes all audio output by Godot.
Unlike AudioEffectCapture, this effect encodes the recording with the given format (8-bit, 16-bit, or compressed) instead of giving access to the raw audio samples.
Can be used (with an AudioStreamMicrophone) to record from a microphone.
Note: ProjectSettings.audio/driver/enable_input must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
Tutoriales
Propiedades
|
Métodos
get_recording() const |
|
is_recording_active() const |
|
void |
set_recording_active(record: bool) |
Descripciones de Propiedades
Especifica el formato en que se grabará la muestra.
Descripciones de Métodos
AudioStreamWAV get_recording() const 🔗
Devuelve la muestra registrada.
bool is_recording_active() const 🔗
Devuelve si la grabación está activa o no.
void set_recording_active(record: bool) 🔗
Si es true, el sonido será grabado. Ten en cuenta que al reiniciar la grabación se eliminará la muestra previamente grabada.