Curve2D
Hereda: Resource < RefCounted < Object
Describe una curva de Bézier en el espacio 2D.
Descripción
Esta clase describe una curva de Bézier en el espacio 2D. Se utiliza principalmente para dar una forma a un Path2D, pero puede ser muestreada manualmente para otros propósitos.
Mantiene un cacheo de puntos precalculados a lo largo de la curva, para acelerar los cálculos.
Propiedades
|
||
|
Métodos
void |
add_point(position: Vector2, in: Vector2 = Vector2(0, 0), out: Vector2 = Vector2(0, 0), index: int = -1) |
void |
|
get_baked_length() const |
|
get_baked_points() const |
|
get_closest_offset(to_point: Vector2) const |
|
get_closest_point(to_point: Vector2) const |
|
get_point_in(idx: int) const |
|
get_point_out(idx: int) const |
|
get_point_position(idx: int) const |
|
void |
remove_point(idx: int) |
sample_baked(offset: float = 0.0, cubic: bool = false) const |
|
sample_baked_with_rotation(offset: float = 0.0, cubic: bool = false) const |
|
void |
set_point_in(idx: int, position: Vector2) |
void |
set_point_out(idx: int, position: Vector2) |
void |
set_point_position(idx: int, position: Vector2) |
tessellate(max_stages: int = 5, tolerance_degrees: float = 4) const |
|
tessellate_even_length(max_stages: int = 5, tolerance_length: float = 20.0) const |
Descripciones de Propiedades
La distancia en píxeles entre dos puntos cacheados adyacentes. Cambiarlo obliga a recomponer la caché la próxima vez que se llame a la función get_baked_points() o get_baked_length(). Cuanto menor sea la distancia, más puntos en la caché y más memoria consumirá, así que úsala con cuidado.
El número de puntos que describen la curva.
Descripciones de Métodos
void add_point(position: Vector2, in: Vector2 = Vector2(0, 0), out: Vector2 = Vector2(0, 0), index: int = -1) 🔗
Adds a point with the specified position relative to the curve's own position, with control points in and out. Appends the new point at the end of the point list.
If index is given, the new point is inserted before the existing point identified by index index. Every existing point starting from index is shifted further down the list of points. The index must be greater than or equal to 0 and must not exceed the number of existing points in the line. See point_count.
void clear_points() 🔗
Elimina todos los puntos de la curva.
float get_baked_length() const 🔗
Devuelve la longitud total de la curva, basada en los puntos cacheados. Si se le da suficiente densidad (véase bake_interval), debe ser bastante aproximada.
PackedVector2Array get_baked_points() const 🔗
Devuelve la caché de puntos como un PackedVector2Array.
float get_closest_offset(to_point: Vector2) const 🔗
Returns the closest offset to to_point. This offset is meant to be used in sample_baked().
to_point must be in this curve's local space.
Vector2 get_closest_point(to_point: Vector2) const 🔗
Returns the closest point on baked segments (in curve's local space) to to_point.
to_point must be in this curve's local space.
Vector2 get_point_in(idx: int) const 🔗
Returns the position of the control point leading to the vertex idx. The returned position is relative to the vertex idx. If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
Vector2 get_point_out(idx: int) const 🔗
Returns the position of the control point leading out of the vertex idx. The returned position is relative to the vertex idx. If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
Vector2 get_point_position(idx: int) const 🔗
Returns the position of the vertex idx. If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
Deletes the point idx from the curve. Sends an error to the console if idx is out of bounds.
Vector2 sample(idx: int, t: float) const 🔗
Returns the position between the vertex idx and the vertex idx + 1, where t controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of t outside the range (0.0 <= t <= 1.0) give strange, but predictable results.
If idx is out of bounds it is truncated to the first or last vertex, and t is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0).
Vector2 sample_baked(offset: float = 0.0, cubic: bool = false) const 🔗
Returns a point within the curve at position offset, where offset is measured as a pixel distance along the curve.
To do that, it finds the two cached points where the offset lies between, then interpolates the values. This interpolation is cubic if cubic is set to true, or linear if set to false.
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
Transform2D sample_baked_with_rotation(offset: float = 0.0, cubic: bool = false) const 🔗
Similar to sample_baked(), but returns Transform2D that includes a rotation along the curve, with Transform2D.origin as the point position and the Transform2D.x vector pointing in the direction of the path at that point. Returns an empty transform if the length of the curve is 0.
var baked = curve.sample_baked_with_rotation(offset)
# The returned Transform2D can be set directly.
transform = baked
# You can also read the origin and rotation separately from the returned Transform2D.
position = baked.get_origin()
rotation = baked.get_rotation()
Vector2 samplef(fofs: float) const 🔗
Returns the position at the vertex fofs. It calls sample() using the integer part of fofs as idx, and its fractional part as t.
void set_point_in(idx: int, position: Vector2) 🔗
Sets the position of the control point leading to the vertex idx. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
void set_point_out(idx: int, position: Vector2) 🔗
Establece la posición del punto de control que sale del vértice idx. Si el índice está fuera de los límites, la función envía un error a la consola. La posición es relativa al vértice.
void set_point_position(idx: int, position: Vector2) 🔗
Establece la posición para el vértice idx. Si el índice está fuera de los límites, la función envía un error a la consola.
PackedVector2Array tessellate(max_stages: int = 5, tolerance_degrees: float = 4) const 🔗
Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
max_stages controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
tolerance_degrees controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
PackedVector2Array tessellate_even_length(max_stages: int = 5, tolerance_length: float = 20.0) const 🔗
Returns a list of points along the curve, with almost uniform density. max_stages controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
tolerance_length controls the maximal distance between two neighboring points, before the segment has to be subdivided.