AudioStreamSynchronized

Hereda: AudioStream < Resource < RefCounted < Object

Stream that can be fitted with sub-streams, which will be played in-sync.

Descripción

This is a stream that can be fitted with sub-streams, which will be played in-sync. The streams begin at exactly the same time when play is pressed, and will end when the last of them ends. If one of the sub-streams loops, then playback will continue.

Propiedades

int

stream_count

0

Métodos

AudioStream

get_sync_stream(stream_index: int) const

float

get_sync_stream_volume(stream_index: int) const

void

set_sync_stream(stream_index: int, audio_stream: AudioStream)

void

set_sync_stream_volume(stream_index: int, volume_db: float)


Constantes

MAX_STREAMS = 32 🔗

Maximum amount of streams that can be synchronized.


Descripciones de Propiedades

int stream_count = 0 🔗

  • void set_stream_count(value: int)

  • int get_stream_count()

Set the total amount of streams that will be played back synchronized.


Descripciones de Métodos

AudioStream get_sync_stream(stream_index: int) const 🔗

Obtener una de las transmisiones sincronizadas, por índice.


float get_sync_stream_volume(stream_index: int) const 🔗

Obtener el volumen de una de las transmisiones sincronizadas, por índice.


void set_sync_stream(stream_index: int, audio_stream: AudioStream) 🔗

Set one of the synchronized streams, by index.


void set_sync_stream_volume(stream_index: int, volume_db: float) 🔗

Set the volume of one of the synchronized streams, by index.