AudioStreamMP3

Hereda: AudioStream < Resource < RefCounted < Object

Driver de transmisión de audio MP3.

Descripción

MP3 audio stream driver. See data if you want to load an MP3 file at run-time.

Note: This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the minimp3_extra_formats=yes SCons option. These extra formats are not enabled by default.

Propiedades

int

bar_beats

4

int

beat_count

0

float

bpm

0.0

PackedByteArray

data

PackedByteArray()

bool

loop

false

float

loop_offset

0.0

Métodos

AudioStreamMP3

load_from_buffer(stream_data: PackedByteArray) static

AudioStreamMP3

load_from_file(path: String) static


Descripciones de Propiedades

int bar_beats = 4 🔗

  • void set_bar_beats(value: int)

  • int get_bar_beats()

There is currently no description for this property. Please help us by contributing one!


int beat_count = 0 🔗

  • void set_beat_count(value: int)

  • int get_beat_count()

There is currently no description for this property. Please help us by contributing one!


float bpm = 0.0 🔗

There is currently no description for this property. Please help us by contributing one!


PackedByteArray data = PackedByteArray() 🔗

Contains the audio data in bytes.

You can load a file without having to import it beforehand using the code snippet below. Keep in mind that this snippet loads the whole file into memory and may not be ideal for huge files (hundreds of megabytes or more).

func load_mp3(path):
    var file = FileAccess.open(path, FileAccess.READ)
    var sound = AudioStreamMP3.new()
    sound.data = file.get_buffer(file.get_length())
    return sound

Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.


bool loop = false 🔗

  • void set_loop(value: bool)

  • bool has_loop()

Si es true, el stream se repite automáticamente cuando llega al final.


float loop_offset = 0.0 🔗

  • void set_loop_offset(value: float)

  • float get_loop_offset()

Tiempo en segundos en el que el stream comienza después de ser enlazada.


Descripciones de Métodos

AudioStreamMP3 load_from_buffer(stream_data: PackedByteArray) static 🔗

Crea una nueva instancia de AudioStreamMP3 a partir del búfer especificado. El búfer debe contener datos MP3.


AudioStreamMP3 load_from_file(path: String) static 🔗

Crea una nueva instancia de AudioStreamMP3 a partir de la ruta de archivo indicada. El archivo debe estar en formato MP3.