EditorResourcePreview
A node used to generate previews of resources or files.
Descripción
This node is used to generate previews for resources or files.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_resource_previewer().
Métodos
void |
add_preview_generator(generator: EditorResourcePreviewGenerator) |
void |
check_for_invalidation(path: String) |
void |
queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant) |
void |
queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant) |
void |
remove_preview_generator(generator: EditorResourcePreviewGenerator) |
Señales
preview_invalidated(path: String) 🔗
Se emite si una vista previa se ha invalidado (cambiado). path corresponde a la ruta de la vista previa.
Descripciones de Métodos
void add_preview_generator(generator: EditorResourcePreviewGenerator) 🔗
Crear un generador de previsualización propio y personalizado.
void check_for_invalidation(path: String) 🔗
Comprueba si el recurso ha cambiado, si es así, se invalidará y se emitirá la señal correspondiente.
void queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗
Queue the resource being edited for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.
Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.
void queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗
Queue a resource file located at path for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.
Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.
void remove_preview_generator(generator: EditorResourcePreviewGenerator) 🔗
Elimina un generador de previsualización personalizado.