EditorResourcePreview

Hereda: Node < Object

A node used to generate previews of resources or files.

Descripción

This node is used to generate previews for resources or files.

Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_resource_previewer().

Métodos

void

add_preview_generator(generator: EditorResourcePreviewGenerator)

void

check_for_invalidation(path: String)

void

queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant)

void

queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant)

void

remove_preview_generator(generator: EditorResourcePreviewGenerator)


Señales

preview_invalidated(path: String) 🔗

Se emite si una vista previa se ha invalidado (cambiado). path corresponde a la ruta de la vista previa.


Descripciones de Métodos

void add_preview_generator(generator: EditorResourcePreviewGenerator) 🔗

Crear un generador de previsualización propio y personalizado.


void check_for_invalidation(path: String) 🔗

Comprueba si el recurso ha cambiado, si es así, se invalidará y se emitirá la señal correspondiente.


void queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗

Queue the resource being edited for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.

Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.


void queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗

Queue a resource file located at path for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.

Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.


void remove_preview_generator(generator: EditorResourcePreviewGenerator) 🔗

Elimina un generador de previsualización personalizado.