CylinderShape3D

Hereda: Shape3D < Resource < RefCounted < Object

Una forma de cilindro 3D utilizada para colisiones físicas.

Descripción

A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.

Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.

Tutoriales

Propiedades

float

height

2.0

float

radius

0.5


Descripciones de Propiedades

float height = 2.0 🔗

  • void set_height(value: float)

  • float get_height()

La altura del cilindro.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

El radio del cilindro.