Shader
Hereda: Resource < RefCounted < Object
Heredado por: VisualShader
Un shader implementado en el lenguaje de sombreado Godot.
Descripción
A custom shader program implemented in the Godot shading language, saved with the .gdshader extension.
This class is used by a ShaderMaterial and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
Tutoriales
Propiedades
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Métodos
get_default_texture_parameter(name: StringName, index: int = 0) const |
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get_mode() const |
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get_shader_uniform_list(get_groups: bool = false) |
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void |
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void |
set_default_texture_parameter(name: StringName, texture: Texture, index: int = 0) |
Enumeraciones
enum Mode: 🔗
Mode MODE_SPATIAL = 0
Modo utilizado para dibujar todos los objetos 3D.
Mode MODE_CANVAS_ITEM = 1
El modo utilizado para dibujar todos los objetos 2D.
Mode MODE_PARTICLES = 2
Modo utilizado para calcular la información de las partículas en base a cada una de ellas. No se usa para dibujar.
Mode MODE_SKY = 3
Mode used for drawing skies. Only works with shaders attached to Sky objects.
Mode MODE_FOG = 4
Mode used for setting the color and density of volumetric fog effect.
Descripciones de Propiedades
Devuelve el código del shader tal y como lo ha escrito el usuario, no el código generado completo usado internamente.
Descripciones de Métodos
Texture get_default_texture_parameter(name: StringName, index: int = 0) const 🔗
Returns the texture that is set as default for the specified parameter.
Note: name must match the name of the uniform in the code exactly.
Note: If the sampler array is used use index to access the specified texture.
Returns the shader mode for the shader.
Array get_shader_uniform_list(get_groups: bool = false) 🔗
Returns the list of shader uniforms that can be assigned to a ShaderMaterial, for use with ShaderMaterial.set_shader_parameter() and ShaderMaterial.get_shader_parameter(). The parameters returned are contained in dictionaries in a similar format to the ones returned by Object.get_property_list().
If argument get_groups is true, parameter grouping hints are also included in the list.
void inspect_native_shader_code() 🔗
Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also Material.inspect_native_shader_code().
void set_default_texture_parameter(name: StringName, texture: Texture, index: int = 0) 🔗
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the ShaderMaterial.
Note: name must match the name of the uniform in the code exactly.
Note: If the sampler array is used use index to access the specified texture.