CollisionShape3D
Hereda: Node3D < Node < Object
Un nodo que proporciona una Shape3D a un padre CollisionObject3D.
Descripción
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Tutoriales
Propiedades
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Métodos
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void |
resource_changed(resource: Resource) |
Descripciones de Propiedades
Color debug_color = Color(0, 0, 0, 0) 🔗
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
Si es true, cuando se muestre la forma, mostrará un color de relleno sólido además de su estructura alámbrica.
Una forma de colisión desactivada no tiene ningún efecto en el mundo. Esta propiedad debe cambiarse con Object.set_deferred().
La forma actual que posee esta forma de colisión.
Descripciones de Métodos
void make_convex_from_siblings() 🔗
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed(resource: Resource) 🔗
Obsoleto: Use Resource.changed instead.
Este método no hace nada.