CollisionShape3D

Hereda: Node3D < Node < Object

Un nodo que proporciona una Shape3D a un padre CollisionObject3D.

Descripción

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Tutoriales

Propiedades

Color

debug_color

Color(0, 0, 0, 0)

bool

debug_fill

true

bool

disabled

false

Shape3D

shape

Métodos

void

make_convex_from_siblings()

void

resource_changed(resource: Resource)


Descripciones de Propiedades

Color debug_color = Color(0, 0, 0, 0) 🔗

  • void set_debug_color(value: Color)

  • Color get_debug_color()

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.


bool debug_fill = true 🔗

  • void set_enable_debug_fill(value: bool)

  • bool get_enable_debug_fill()

Si es true, cuando se muestre la forma, mostrará un color de relleno sólido además de su estructura alámbrica.


bool disabled = false 🔗

  • void set_disabled(value: bool)

  • bool is_disabled()

Una forma de colisión desactivada no tiene ningún efecto en el mundo. Esta propiedad debe cambiarse con Object.set_deferred().


Shape3D shape 🔗

La forma actual que posee esta forma de colisión.


Descripciones de Métodos

void make_convex_from_siblings() 🔗

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.


void resource_changed(resource: Resource) 🔗

Obsoleto: Use Resource.changed instead.

Este método no hace nada.