CanvasLayer
Heredado por: ParallaxBackground
A node used for independent rendering of objects within a 2D scene.
Descripción
CanvasItem-derived nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a CanvasLayer with index -1 will be drawn below, and a CanvasLayer with index 1 will be drawn above. This order will hold regardless of the CanvasItem.z_index of the nodes within each layer.
CanvasLayers can be hidden and they can also optionally follow the viewport. This makes them useful for HUDs like health bar overlays (on layers 1 and higher) or backgrounds (on layers -1 and lower).
Note: Embedded Windows are placed on layer 1024. CanvasItems on layers 1025 and higher appear in front of embedded windows.
Note: Each CanvasLayer is drawn on one specific Viewport and cannot be shared between multiple Viewports, see custom_viewport. When using multiple Viewports, for example in a split-screen game, you need to create an individual CanvasLayer for each Viewport you want it to be drawn on.
Tutoriales
Propiedades
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Métodos
get_canvas() const |
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get_final_transform() const |
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void |
hide() |
void |
show() |
Señales
visibility_changed() 🔗
Emitida cuando se modifica la visibilidad de la capa. Véase visible.
Descripciones de Propiedades
El nodo personalizado Viewport asignado al CanvasLayer. Si null, utiliza en su lugar la vista por defecto.
bool follow_viewport_enabled = false 🔗
If enabled, the CanvasLayer maintains its position in world space. If disabled, the CanvasLayer stays in a fixed position on the screen.
Together with follow_viewport_scale, this can be used for a pseudo-3D effect.
float follow_viewport_scale = 1.0 🔗
Scales the layer when using follow_viewport_enabled. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
Layer index for draw order. Lower values are drawn behind higher values.
Note: If multiple CanvasLayers have the same layer index, CanvasItem children of one CanvasLayer are drawn behind the CanvasItem children of the other CanvasLayer. Which CanvasLayer is drawn in front is non-deterministic.
Note: The layer index should be between RenderingServer.CANVAS_LAYER_MIN and RenderingServer.CANVAS_LAYER_MAX (inclusive). Any other value will wrap around.
Vector2 offset = Vector2(0, 0) 🔗
El desplazamiento de la capa base.
La rotación de la capa en radianes.
Vector2 scale = Vector2(1, 1) 🔗
La escala de la capa.
Transform2D transform = Transform2D(1, 0, 0, 1, 0, 0) 🔗
void set_transform(value: Transform2D)
Transform2D get_transform()
La transformación de la capa.
If false, any CanvasItem under this CanvasLayer will be hidden.
Unlike CanvasItem.visible, visibility of a CanvasLayer isn't propagated to underlying layers.
Descripciones de Métodos
Devuelve el RID del canvas usado por esta capa.
Transform2D get_final_transform() const 🔗
Returns the transform from the CanvasLayers coordinate system to the Viewports coordinate system.
void hide() 🔗
Hides any CanvasItem under this CanvasLayer. This is equivalent to setting visible to false.
void show() 🔗
Shows any CanvasItem under this CanvasLayer. This is equivalent to setting visible to true.