ScriptCreateDialog

Hereda: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

Cuadro de diálogo emergente del editor Godot para crear nuevos archivos Script.

Descripción

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup() methods.

func _ready():
    var dialog = ScriptCreateDialog.new();
    dialog.config("Node", "res://new_node.gd") # For in-engine types.
    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
    dialog.popup_centered()

Propiedades

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

String

ok_button_text

"Create" (overrides AcceptDialog)

String

title

"Attach Node Script" (overrides Window)

Métodos

void

config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true)


Señales

script_created(script: Script) 🔗

Emitida cuando el usuario hace clic en el botón OK.


Descripciones de Métodos

void config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) 🔗

Rellena previamente los campos obligatorios para configurar el ScriptCreateDialog para su uso.