MissingNode

Hereda: Node < Object

An internal editor class intended for keeping the data of unrecognized nodes.

Descripción

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.

Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.

Propiedades

String

original_class

String

original_scene

bool

recording_properties


Descripciones de Propiedades

String original_class 🔗

  • void set_original_class(value: String)

  • String get_original_class()

The name of the class this node was supposed to be (see Object.get_class()).


String original_scene 🔗

  • void set_original_scene(value: String)

  • String get_original_scene()

Devuelve la ruta de la escena de la cual este nodo fue instancia originalmente.


bool recording_properties 🔗

  • void set_recording_properties(value: bool)

  • bool is_recording_properties()

If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.