AudioStreamPlayback
Hereda: RefCounted < Object
Heredado por: AudioStreamPlaybackInteractive, AudioStreamPlaybackPlaylist, AudioStreamPlaybackPolyphonic, AudioStreamPlaybackResampled, AudioStreamPlaybackSynchronized
Meta clase para reproducir el audio.
Descripción
Can play, loop, pause a scroll through audio. See AudioStream and AudioStreamOggVorbis for usage.
Tutoriales
Métodos
_get_loop_count() virtual const |
|
_get_parameter(name: StringName) virtual const |
|
_get_playback_position() virtual const |
|
_is_playing() virtual const |
|
_mix(buffer: |
|
void |
|
void |
_set_parameter(name: StringName, value: Variant) virtual |
void |
|
void |
_stop() virtual |
void |
_tag_used_streams() virtual |
get_loop_count() const |
|
get_playback_position() const |
|
get_sample_playback() const |
|
is_playing() const |
|
void |
|
void |
set_sample_playback(playback_sample: AudioSamplePlayback) |
void |
|
void |
stop() |
Descripciones de Métodos
int _get_loop_count() virtual const 🔗
Overridable method. Should return how many times this audio stream has looped. Most built-in playbacks always return 0.
Variant _get_parameter(name: StringName) virtual const 🔗
Devuelve el valor actual de un parámetro de reproducción por nombre (véase AudioStream._get_parameter_list()).
float _get_playback_position() virtual const 🔗
Overridable method. Should return the current progress along the audio stream, in seconds.
bool _is_playing() virtual const 🔗
Overridable method. Should return true if this playback is active and playing its audio stream.
int _mix(buffer: AudioFrame*, rate_scale: float, frames: int) virtual required 🔗
Override this method to customize how the audio stream is mixed. This method is called even if the playback is not active.
Note: It is not useful to override this method in GDScript or C#. Only GDExtension can take advantage of it.
void _seek(position: float) virtual 🔗
Override this method to customize what happens when seeking this audio stream at the given position, such as by calling AudioStreamPlayer.seek().
void _set_parameter(name: StringName, value: Variant) virtual 🔗
Set the current value of a playback parameter by name (see AudioStream._get_parameter_list()).
void _start(from_pos: float) virtual 🔗
Override this method to customize what happens when the playback starts at the given position, such as by calling AudioStreamPlayer.play().
void _stop() virtual 🔗
Override this method to customize what happens when the playback is stopped, such as by calling AudioStreamPlayer.stop().
void _tag_used_streams() virtual 🔗
Overridable method. Called whenever the audio stream is mixed if the playback is active and AudioServer.set_enable_tagging_used_audio_streams() has been set to true. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
Returns the number of times the stream has looped.
float get_playback_position() const 🔗
Returns the current position in the stream, in seconds.
AudioSamplePlayback get_sample_playback() const 🔗
Experimental: Este método podría ser modificado o eliminado en versiones futuras.
Returns the AudioSamplePlayback associated with this AudioStreamPlayback for playing back the audio sample of this stream.
Returns true if the stream is playing.
PackedVector2Array mix_audio(rate_scale: float, frames: int) 🔗
Mixes up to frames of audio from the stream from the current position, at a rate of rate_scale, advancing the stream.
Returns a PackedVector2Array where each element holds the left and right channel volume levels of each frame.
Note: Can return fewer frames than requested, make sure to use the size of the return value.
void seek(time: float = 0.0) 🔗
Seeks the stream at the given time, in seconds.
void set_sample_playback(playback_sample: AudioSamplePlayback) 🔗
Experimental: Este método podría ser modificado o eliminado en versiones futuras.
Associates AudioSamplePlayback to this AudioStreamPlayback for playing back the audio sample of this stream.
void start(from_pos: float = 0.0) 🔗
Inicia la transmisión desde la from_pos dada, en segundos.
void stop() 🔗
Detiene la transmisión.