ConfigFile
Hereda: RefCounted < Object
Clase de ayuda para manejar los archivos de tipo INI.
Descripción
This helper class can be used to store Variant values on the filesystem using INI-style formatting. The stored values are identified by a section and a key:
[section]
some_key=42
string_example="Hello World3D!"
a_vector=Vector3(1, 0, 2)
The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem.
The following example shows how to create a simple ConfigFile and save it on disc:
# Create new ConfigFile object.
var config = ConfigFile.new()
# Store some values.
config.set_value("Player1", "player_name", "Steve")
config.set_value("Player1", "best_score", 10)
config.set_value("Player2", "player_name", "V3geta")
config.set_value("Player2", "best_score", 9001)
# Save it to a file (overwrite if already exists).
config.save("user://scores.cfg")
// Create new ConfigFile object.
var config = new ConfigFile();
// Store some values.
config.SetValue("Player1", "player_name", "Steve");
config.SetValue("Player1", "best_score", 10);
config.SetValue("Player2", "player_name", "V3geta");
config.SetValue("Player2", "best_score", 9001);
// Save it to a file (overwrite if already exists).
config.Save("user://scores.cfg");
This example shows how the above file could be loaded:
var score_data = {}
var config = ConfigFile.new()
# Load data from a file.
var err = config.load("user://scores.cfg")
# If the file didn't load, ignore it.
if err != OK:
return
# Iterate over all sections.
for player in config.get_sections():
# Fetch the data for each section.
var player_name = config.get_value(player, "player_name")
var player_score = config.get_value(player, "best_score")
score_data[player_name] = player_score
var score_data = new Godot.Collections.Dictionary();
var config = new ConfigFile();
// Load data from a file.
Error err = config.Load("user://scores.cfg");
// If the file didn't load, ignore it.
if (err != Error.Ok)
{
return;
}
// Iterate over all sections.
foreach (String player in config.GetSections())
{
// Fetch the data for each section.
var player_name = (String)config.GetValue(player, "player_name");
var player_score = (int)config.GetValue(player, "best_score");
score_data[player_name] = player_score;
}
Any operation that mutates the ConfigFile such as set_value(), clear(), or erase_section(), only changes what is loaded in memory. If you want to write the change to a file, you have to save the changes with save(), save_encrypted(), or save_encrypted_pass().
Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load.
ConfigFiles can also contain manually written comment lines starting with a semicolon (;). Those lines will be ignored when parsing the file. Note that comments will be lost when saving the ConfigFile. This can still be useful for dedicated server configuration files, which are typically never overwritten without explicit user action.
Note: The file extension given to a ConfigFile does not have any impact on its formatting or behavior. By convention, the .cfg extension is used here, but any other extension such as .ini is also valid. Since neither .cfg nor .ini are standardized, Godot's ConfigFile formatting may differ from files written by other programs.
Métodos
void |
clear() |
encode_to_text() const |
|
void |
erase_section(section: String) |
void |
erase_section_key(section: String, key: String) |
get_section_keys(section: String) const |
|
get_sections() const |
|
get_value(section: String, key: String, default: Variant = null) const |
|
has_section(section: String) const |
|
has_section_key(section: String, key: String) const |
|
load_encrypted(path: String, key: PackedByteArray) |
|
load_encrypted_pass(path: String, password: String) |
|
save_encrypted(path: String, key: PackedByteArray) |
|
save_encrypted_pass(path: String, password: String) |
|
void |
Descripciones de Métodos
void clear() 🔗
Elimina todo el contenido de la configuración.
String encode_to_text() const 🔗
Obtener la versión de texto de este archivo de configuración (el mismo texto que se escribiría en un archivo).
void erase_section(section: String) 🔗
Borra la sección especificada junto con todos los pares clave-valor que hay dentro. Provoca un error si la sección no existe.
void erase_section_key(section: String, key: String) 🔗
Borra la clave especificada en una sección. Provoca un error si la sección o la clave no existen.
PackedStringArray get_section_keys(section: String) const 🔗
Devuelve un array de todos los identificadores clave definidos en la sección especificada. Levanta un error y devuelve un array vacío si la sección no existe.
PackedStringArray get_sections() const 🔗
Devuelve un array de todos los identificadores de sección definidos.
Variant get_value(section: String, key: String, default: Variant = null) const 🔗
Devuelve el valor actual para la sección y la clave especificadas. Si la sección o la clave no existen, el método devuelve el valor default. Si default no se especifica o se establece en null, también se produce un error.
bool has_section(section: String) const 🔗
Devuelve true si existe la sección especificada.
bool has_section_key(section: String, key: String) const 🔗
Devuelve true si existe el par de claves de lasección especificada.
Loads the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object which the method was called on.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Error load_encrypted(path: String, key: PackedByteArray) 🔗
Loads the encrypted config file specified as a parameter, using the provided key to decrypt it. The file's contents are parsed and loaded in the ConfigFile object which the method was called on.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Error load_encrypted_pass(path: String, password: String) 🔗
Loads the encrypted config file specified as a parameter, using the provided password to decrypt it. The file's contents are parsed and loaded in the ConfigFile object which the method was called on.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Parses the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Error save_encrypted(path: String, key: PackedByteArray) 🔗
Saves the contents of the ConfigFile object to the AES-256 encrypted file specified as a parameter, using the provided key to encrypt it. The output file uses an INI-style structure.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
Error save_encrypted_pass(path: String, password: String) 🔗
Saves the contents of the ConfigFile object to the AES-256 encrypted file specified as a parameter, using the provided password to encrypt it. The output file uses an INI-style structure.
Returns @GlobalScope.OK on success, or one of the other Error values if the operation failed.
void set_value(section: String, key: String, value: Variant) 🔗
Asigna un valor a la clave especificada de la sección especificada. Si la sección o la clave no existen, se crean. Al pasar un valor null se borra la clave especificada si existe, y se borra la sección si termina vacía una vez que se ha eliminado la clave.