BoxMesh
Hereda: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Genera una caja alineada con los ejes PrimitiveMesh.
Descripción
Generate an axis-aligned box PrimitiveMesh.
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1). This is equivalent to adding UV *= vec2(3.0, 2.0) in a vertex shader.
Note: When using a large textured BoxMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
Propiedades
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Descripciones de Propiedades
Vector3 size = Vector3(1, 1, 1) 🔗
El ancho, la altura y la profundidad de la caja.
Número de bucles de borde extra insertados a lo largo del eje Z.
Número de bucles de borde extra insertados a lo largo del eje Y.
Número de bucles de borde extra insertados a lo largo del eje X.