RandomNumberGenerator
Hereda: RefCounted < Object
Proporciona métodos para generar números pseudoaleatorios.
Descripción
RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32.
Note: The underlying algorithm is an implementation detail and should not be depended upon.
To generate a random float number (within a given range) based on a time-dependent seed:
var rng = RandomNumberGenerator.new()
func _ready():
var my_random_number = rng.randf_range(-10.0, 10.0)
Tutoriales
Propiedades
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Métodos
rand_weighted(weights: PackedFloat32Array) |
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randf() |
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randf_range(from: float, to: float) |
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randi() |
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randi_range(from: int, to: int) |
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void |
Descripciones de Propiedades
Initializes the random number generator state based on the given seed value. A given seed will give a reproducible sequence of pseudo-random numbers.
Note: The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
Note: Setting this property produces a side effect of changing the internal state, so make sure to initialize the seed before modifying the state:
Note: The default value of this property is pseudo-random, and changes when calling randomize(). The 0 value documented here is a placeholder, and not the actual default seed.
var rng = RandomNumberGenerator.new()
rng.seed = hash("Godot")
rng.state = 100 # Restore to some previously saved state.
The current state of the random number generator. Save and restore this property to restore the generator to a previous state:
var rng = RandomNumberGenerator.new()
print(rng.randf())
var saved_state = rng.state # Store current state.
print(rng.randf()) # Advance internal state.
rng.state = saved_state # Restore the state.
print(rng.randf()) # Prints the same value as previously.
Note: Do not set state to arbitrary values, since the random number generator requires the state to have certain qualities to behave properly. It should only be set to values that came from the state property itself. To initialize the random number generator with arbitrary input, use seed instead.
Note: The default value of this property is pseudo-random, and changes when calling randomize(). The 0 value documented here is a placeholder, and not the actual default state.
Descripciones de Métodos
int rand_weighted(weights: PackedFloat32Array) 🔗
Returns a random index with non-uniform weights. Prints an error and returns -1 if the array is empty.
var rng = RandomNumberGenerator.new()
var my_array = ["one", "two", "three", "four"]
var weights = PackedFloat32Array([0.5, 1, 1, 2])
# Prints one of the four elements in `my_array`.
# It is more likely to print "four", and less likely to print "one".
print(my_array[rng.rand_weighted(weights)])
Devuelve un float pseudoaleatorio entre 0.0 y 1.0 (ambos inclusive).
float randf_range(from: float, to: float) 🔗
Devuelve un float pseudoaleatorio entre from y to (ambos inclusive).
float randfn(mean: float = 0.0, deviation: float = 1.0) 🔗
Returns a normally-distributed, pseudo-random floating-point number from the specified mean and a standard deviation. This is also known as a Gaussian distribution.
Note: This method uses the Box-Muller transform algorithm.
Devuelve un entero pseudoaleatorio de 32 bits sin signo entre 0 y 4294967295 (inclusive).
int randi_range(from: int, to: int) 🔗
Devuelve un entero pseudoaleatorio de 32 bits con signo entre from y to (inclusive).
void randomize() 🔗
Establece una semilla basada en el tiempo para esta instancia de RandomNumberGenerator. A diferencia de las funciones de generación de números aleatorios de @GlobalScope, diferentes instancias de RandomNumberGenerator pueden usar semillas diferentes.