CameraAttributes
Hereda: Resource < RefCounted < Object
Heredado por: CameraAttributesPhysical, CameraAttributesPractical
Clase padre para la configuración de la cámara.
Descripción
Controls camera-specific attributes such as depth of field and exposure override.
When used in a WorldEnvironment it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes, including the editor camera. When used in a Camera3D it will override any CameraAttributes set in the WorldEnvironment. When used in VoxelGI or LightmapGI, only the exposure settings will be used.
See also Environment for general 3D environment settings.
This is a pure virtual class that is inherited by CameraAttributesPhysical and CameraAttributesPractical.
Propiedades
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Descripciones de Propiedades
bool auto_exposure_enabled = false 🔗
Si es true, habilita el modo de exposición automática del mapa de tonos del renderizador de escenas. Si es true, el renderizador determinará automáticamente el ajuste de exposición para adaptarse a la iluminación de la escena y a la luz observada.
float auto_exposure_scale = 0.4 🔗
La escala del efecto de la exposición automática. Afecta a la intensidad de la exposición automática.
float auto_exposure_speed = 0.5 🔗
La velocidad del efecto de la exposición automática. Afecta al tiempo necesario para que la cámara realice la exposición automática.
float exposure_multiplier = 1.0 🔗
Multiplier for the exposure amount. A higher value results in a brighter image.
float exposure_sensitivity = 100.0 🔗
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
If auto_exposure_enabled is true, this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
Note: Only available when ProjectSettings.rendering/lights_and_shadows/use_physical_light_units is enabled.