Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

EditorSelection

Inherits: Object

Manages the SceneTree selection in the editor.

Description

This object manages the SceneTree selection in the editor.

Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.

Methods

void

add_node ( Node node )

void

clear ( )

Node[]

get_selected_nodes ( )

Node[]

get_transformable_selected_nodes ( )

void

remove_node ( Node node )


Signals

selection_changed ( )

Emitted when the selection changes.


Method Descriptions

void add_node ( Node node )

Adds a node to the selection.

Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.


void clear ( )

Clear the selection.


Node[] get_selected_nodes ( )

Gets the list of selected nodes.


Node[] get_transformable_selected_nodes ( )

Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.


void remove_node ( Node node )

Removes a node from the selection.