3D¶
- Введение в 3D
- Использование 3D-трансформаций
- Ограничения 3D-рендеринга
- Spatial Material
- 3D свет и тени
- Reflection probes
- Using GIProbe
- Baked lightmaps
- Environment and post-processing
- High dynamic range lighting
- Using GridMaps
- Using MultiMeshInstance
- Prototyping levels with CSG
- Процедурная геометрия
- Occluder Nodes
- Rooms and Portals