Скриптинґ¶
This section covers programming languages and core features to code your games in Godot.
Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.
Мови програмування¶
The sections below each focus on a given programming language or, in GDNative's case, an interface that works with multiple languages.
Core features¶
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.
- Діагностика
- Idle and Physics Processing
- Групи
- Nodes and scene instances
- Переобумовленої функції
- Багатомовні скрипти
- Створення скриптових шаблонів
- Evaluating expressions
- Change scenes manually
- Instancing with signals
- Pausing games
- Файлова система
- Ресурси
- Синглтони (Автозавантаження)
- Використання Дерева сцени