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UniformSetCacheRD

Hereda: Object

Gestor de caché de conjuntos uniformes para renderizadores basados en dispositivos de renderizado.

Descripción

Uniform set cache manager for RenderingDevice-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

Métodos

RID

get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static


Descripciones de Métodos

RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗

Creates/returns a cached uniform set based on the provided uniforms for a given shader.