Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

GDScriptLanguageProtocol

Experimental: This class may be changed or removed in future versions.

Hereda: JSONRPC < Object

GDScript language server.

Descripción

Provides access to certain features that are implemented in the language server.

Note: This class is not a language server client that can be used to access LSP functionality. It only provides access to a limited set of features that is implemented using the same technical foundation as the language server.

Métodos

GDScriptTextDocument

get_text_document()

GDScriptWorkspace

get_workspace()

Variant

initialize(params: Dictionary)

void

initialized(params: Variant)

bool

is_initialized() const

bool

is_smart_resolve_enabled() const

void

notify_client(method: String, params: Variant = null, client_id: int = -1)

Error

on_client_connected()

void

on_client_disconnected(client_id: int)


Descripciones de Métodos

GDScriptTextDocument get_text_document() 🔗

Obsoleto: GDScriptTextDocument is deprecated.

Devuelve la instancia de GDScriptTextDocument del servidor de lenguaje.


GDScriptWorkspace get_workspace() 🔗

Devuelve la instancia de GDScriptWorkspace del servidor de lenguaje.


Variant initialize(params: Dictionary) 🔗

Obsoleto: Accessing LSP endpoints directly might lead to unwanted side effects. Connect to the server via TCP, like a regular language server client.


void initialized(params: Variant) 🔗

Obsoleto: Accessing LSP endpoints directly might lead to unwanted side effects. Connect to the server via TCP, like a regular language server client.


bool is_initialized() const 🔗

Devuelve true si el servidor de lenguaje fue inicializado por un cliente de servidor de lenguaje; de lo contrario, devuelve false.


bool is_smart_resolve_enabled() const 🔗

Devuelve true si el servidor de lenguaje está proporcionando la funcionalidad de resolución inteligente (smart resolve); de lo contrario, devuelve false. Esta funcionalidad se puede configurar a través de los ajustes del editor.


void notify_client(method: String, params: Variant = null, client_id: int = -1) 🔗

Obsoleto: Might result in unwanted side effects for connected clients.


Error on_client_connected() 🔗

Obsoleto: Might result in unwanted side effects for connected clients.


void on_client_disconnected(client_id: int) 🔗

Obsoleto: Might result in unwanted side effects for connected clients.