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This page is up to date for Godot 4.2
.
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Compiling for iOS¶
Дивись також
This page describes how to compile iOS export template binaries from source. If you're looking to export your project to iOS instead, read Експорт для iOS.
Вимоги¶
SCons 3.0+ build system.
Xcode (or the more lightweight Command Line Tools for Xcode).
If you are building the master
branch:
Download and follow README instructions to build a static
.xcframework
from the MoltenVK SDK.
Примітка
If you have Homebrew installed, you can easily install SCons using the following command:
brew install scons
Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don't have them already.
Similarly, if you have MacPorts installed, you can easily install SCons using the following command:
sudo port install scons
Дивись також
To get the Godot source code for compiling, see Getting the source.
For a general overview of SCons usage for Godot, see Introduction to the buildsystem.
Компілювання¶
Open a Terminal, go to the root dir of the engine source code and type:
$ scons p=ios target=template_debug
for a debug build, or:
$ scons p=ios target=template_release
for a release build (check platform/ios/detect.py
for the compiler
flags used for each configuration).
Alternatively, you can run
$ scons p=ios target=template_debug ios_simulator=yes arch=x86_64
$ scons p=ios target=template_debug ios_simulator=yes arch=arm64
для бібліотек симулятора.
To create an Xcode project like in the official builds, you need to use the
template located in misc/dist/ios_xcode
. The release and debug libraries
should be placed in libgodot.ios.debug.xcframework
and libgodot.ios.release.xcframework
respectively.
$ cp -r misc/dist/ios_xcode .
$ cp libgodot.ios.debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
$ lipo -create libgodot.ios.debug.arm64.simulator.a libgodot.ios.debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
$ cp libgodot.ios.opt.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
$ lipo -create libgodot.ios.opt.arm64.simulator.a libgodot.ios.opt.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
The MoltenVK static .xcframework
folder must also be placed in the ios_xcode
folder once it has been created.
Запустити¶
To run on a device or simulator, follow these instructions: Експорт для iOS.