Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
OpenXRSpatialComponentAnchorList
实验性: This class may be changed or removed in future versions.
继承: OpenXRSpatialComponentData < RefCounted < Object
用于存储查询锚点结果数据的对象。
描述
调用 OpenXRSpatialEntityExtension.query_snapshot() 时,用于存储查询锚点结果数据的对象。
方法
get_entity_pose(index: int) const |
方法说明
Transform3D get_entity_pose(index: int) const 🔗
返回该 index 处实体的变换矩阵。