Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
OpenXRSpatialComponentPersistenceList
实验性: This class may be changed or removed in future versions.
继承: OpenXRSpatialComponentData < RefCounted < Object
用于存储查询持久化结果数据的对象。
描述
用于调用 OpenXRSpatialEntityExtension.query_snapshot() 时存储查询持久化结果数据的对象。
方法
get_persistent_state(index: int) const |
|
get_persistent_uuid(index: int) const |
方法说明
int get_persistent_state(index: int) const 🔗
返回该 index 处实体的持久状态(XrSpatialPersistenceStateEXT)。
String get_persistent_uuid(index: int) const 🔗
返回该 index 处实体的持久 uuid。