Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

OpenXRSpatialComponentPolygon2DList

实验性: This class may be changed or removed in future versions.

继承: OpenXRSpatialComponentData < RefCounted < Object

用于存储查询 polygon2d 结果的对象。

描述

用于调用 OpenXRSpatialEntityExtension.query_snapshot() 时存储查询二维多边形结果数据的对象。

方法

Transform3D

get_transform(index: int) const

PackedVector2Array

get_vertices(snapshot: RID, index: int) const


方法说明

Transform3D get_transform(index: int) const 🔗

返回用于定位该 index 处实体的多边形的变换。


PackedVector2Array get_vertices(snapshot: RID, index: int) const 🔗

返回该 index 处实体的多边形顶点。