Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AcceptDialog

Inherits: Window < Viewport < Node < Object

Inherited By: ConfirmationDialog

A base dialog used for user notification.

Description

The default use of AcceptDialog is to allow it to only be accepted or closed, with the same result. However, the