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Inherits: Node3D < Node < Object
Overrides the location sounds are heard from.
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.
clear_current ( )
get_listener_transform ( ) const
is_current ( ) const
make_current ( )
void clear_current ( )
Disables the listener to use the current camera's listener instead.
Transform3D get_listener_transform ( ) const
Returns the listener's global orthonormalized Transform3D.
bool is_current ( ) const
true if the listener was made current using make_current,
Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
void make_current ( )
Enables the listener. This will override the current camera's listener.