SpotLight3D¶
Inherits: Light3D < VisualInstance3D < Node3D < Node < Object
A spotlight, such as a reflector spotlight or a lantern.
Description¶
A Spotlight is a type of Light3D node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of Light3D.
Tutorials¶
Properties¶
shadow_bias |
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shadow_normal_bias |
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Property Descriptions¶
float spot_angle = 45.0
The spotlight's angle in degrees.
Note: spot_angle is not affected by Node3D.scale (the light's scale or its parent's scale).
float spot_angle_attenuation = 1.0
The spotlight's angular attenuation curve.
float spot_attenuation = 1.0
The spotlight's light energy attenuation curve.
float spot_range = 5.0
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the spot_attenuation in use. No matter the spot_attenuation in use, the light will never reach anything outside this range.
Note: spot_range is not affected by Node3D.scale (the light's scale or its parent's scale).