SpotLight3D

Inherits: Light3D < VisualInstance3D < Node3D < Node < Object

A spotlight, such as a reflector spotlight or a lantern.

Description

A Spotlight is a type of Light3D node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of Light3D.

Properties

float

shadow_bias

0.03 (parent override)

float

spot_angle

45.0

float

spot_angle_attenuation

1.0

float

spot_attenuation

1.0

float

spot_range

5.0

Property Descriptions

Default

45.0

Setter

set_param(value)

Getter

get_param()

The spotlight's angle in degrees.


  • float spot_angle_attenuation

Default

1.0

Setter

set_param(value)

Getter

get_param()

The spotlight's angular attenuation curve.


Default

1.0

Setter

set_param(value)

Getter

get_param()

The spotlight's light energy attenuation curve.


Default

5.0

Setter

set_param(value)

Getter

get_param()

The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the spot_attenuation in use. No matter the spot_attenuation in use, the light will never reach anything outside this range.